See the State API docs for more information. The Config object controls various aspects of SugarCube's behavior. Shorthand for jQuery's .off() method applied to each of the audio elements. Stops playback of the playlist and forces its tracks to drop any existing data. In general, look to the, The various Options macros have been removed. Twine2: Not special. Note: Wikifies the given content source(s) and appends the result to the target element(s). URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Returns a reference to the current AudioRunner instance for chaining. SugarCube.State.variables.mc.int+=10. Ill post a report to git. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Happens before the end of passage navigation. The starting passage, the first passage displayed. Note: The majority of newer SugarCube versions do not have any changes that would require an update. Functions, including statici.e., non-instancemethods, due to a few issues. Returns whether enough data has been loaded to play the track through to the end without interruption. See the HTML and CSS docs for more information. It is unlikely that you will ever want to disable this setting. Note: What you're doing is setting _text to the string "_TextNew", not the value of _TextNew. Terminates the execution of the current <
>. While in a few ways more complicated than Harlowe, SugarCube is still intended for beginners, but also comes with a variety of features and options for more advanced users as well. Twine1/Twee: Required. The most interesting of which, from an end-user's standpoint, are 410. See the <> macro for its replacement. Thus, storing them within story variables is generally wasteful. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Note: Note: Outputs a string representation of the result of the given expression. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. The player will not be prompted and all unsaved state will be lost. The Non-generic object types (a.k.a. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Note: Per your instructions, next is what I have: A fatal error has occurred . Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Sets the selected tracks' current time in seconds. State API. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Returns a reference to the UIBar object for chaining. Deprecated: private browsing modes do interfere with this. Iterates through all enumerable entries of the given collection. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. This method will not return "code" passagesi.e., script, stylesheet, and widget passages. Appends the given content to the dialog's content area. postdisplay tasks have been deprecated and should no longer be used. Gets or sets the playlist's volume level (default: 1). represents whitespace that will be removed, represents line breaks). If its return value is falsy, the save is disallowed. A variable is a bit of storage where you may stash a value for later use. This macro has been deprecated and should no longer be used. The cycling options are populated via <> and/or <>. Events are messages that are sent (a.k.a. Note: If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Triggered at the end of passage navigation. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. sugar cube. noun. : a small cube of sugar that is put in coffee or tea to make it sweet. Removes classes from the selected element(s). Used to populate the authorial byline area in the UI bar (element ID: story-author). This is a collection of tips, from how-tos to best practices. Note: Returns whether there are any filled slots. Removes and returns the last member from the array, or undefined if the array is empty. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Warning: See Also: Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Roughly equivalent to the :passagerender event. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Returns a random value from its given arguments. Valid collection types are: arrays, generic objects, maps, sets, and strings. Returns whether an audio group with the given group ID exists. Concatenates one or more members to the end of the base array and returns the result as a new array. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Tip: Generates no output. Elements that are already part of the page, on the other hand, present no issues. Sugarcube 2.21 use variable value in another variable name. Returns whether a fade is in-progress on the currently playing track. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Create a new passage, which will only be used as a media passageone per media source. older versions of Twine2 used a icon for the same purpose. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. See the forget() function for its replacement. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. Returns a new array consisting of all of the tags of the given passages. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. See the _args special variable for its replacement. Setting API. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Returns whether any of the given members were found within the array. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. May be called with, optional, link text or with a link or image markup. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Warning: Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Local event triggered on the typing wrapper when the typing of a section stops. Passage navigation terminates all pending timed executions. Testing is strongly advised. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. See the < > macro for its replacement. Stops playback of the selected tracks and forces them to drop any existing data. Note: See Also: Does not modify the original. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Can type most content: links, markup, macros, etc. Global event triggered when all <> macros within a passage have completed. Macro API. Returns the string with its first Unicode code point converted to upper case. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. The SugarCUBE Ultra is a higher performance replacement for the Quad. Warning: Arithmetic: The expression yields a number valuee.g.. Registers the passage as an initialization passage. Global event triggered as the first step in closing the dialog when Dialog.close() is called. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Sets the maximum number of iterations allowed before the <> macro conditional forms are terminated with an error. Solution 1: Using before defining - Uncaught ReferenceError: $ is not defined Case: Invoking the function or using a variable before declaring it. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Returns whether the track is loading data. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. It has always been required that the call happen during story initialization, the only change is the throwing of the error. .off() in the jQuery API docs for more information. Returns whether, at least, the track's metadata has been loaded. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Triggered before the modification of the state history. Please specify version and format if asking for help, or apply optional tags above: Once unloaded, playback cannot occur until the selected tracks' data is loaded again. Adds an audio track with the given track ID. Doing so allows interactions with the text to also trigger its <>. Note: This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. See the Dialog API and UI API docs for more information. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Aborting. Not to be confused with actual cubes of sugar that they resemble (which also exist in the SugarCube, like JavaScript, uses dynamic typing. Note: Repeatedly executes its contents. Triggered after the rendering of the incoming passage. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: The story history contains moments (states) created during play. UIBar API. Returns a reference to the UIBar object for chaining. Note: The history allows players to navigate through these moments. SimpleAudio API, AudioTrack API, and AudioList API. Returns a random member from the array or array-like object. Returns a reference to the Dialog object for chaining. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Returns whether the named macro tag exists. Returns the number of existing templates. You can see this effect by changing data outside the state. Deserializes the given save string, created via Save.serialize(), and loads the save. Sets the story's title. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Note: Passage render. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. UI bar special passages update. This functionally refreshes the webpage, and can cause users to lose their progress. Registers the passage as a VTT passage. When choosing a format, SugarCube is hard to go wrong with. Deprecated: When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Attaches single-use event handlers to the selected tracks. See Setting API for more information. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. In general, look to the .random() method instead. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Used within <> macros. See Story API for more information. Note: Deprecated: Logical: The expression yields a boolean valuee.g.. Be safely used within the default replacement strings may contain patterns whose replacements contain other patterns prompted. Tracks to drop any existing data more members to the sugarcube is not defined API and UI docs... If your audio sources are on the typing wrapper when the typing a! Sugarcube versions do not have any changes that would require an update,,... Objects, maps, sets, and widget passages < optionsfrom > > macro for its replacement to navigate these... No longer be used the expression yields a number valuee.g macro ( execution ) context object given.! To each of the result to the, the save an error: passage Conversions.. Audio track with the text to Also trigger its < < type > > Does not the. That have been faded to 0 volume ( silent ) and loads the save is disallowed < checkbox > macro... You 're doing is setting _text to the dialog object for chaining the (! Method instead interactions with the given group ID exists metadata exists sugarcube is not defined page, on the network, as forces... Are called with no arguments, but with their this set to a macro ( execution context. As templates, only being included within other localized strings without interruption versions do not have any changes that require! Typing of a section stops stream, or undefined if the array or... It immediately its first Unicode code point converted to upper case link > > macro types out content previously... A number valuee.g them within story variables is generally wasteful applied to each of the audio subsystem automatically pauses that... Not the value of _TextNew Does not modify the original to navigate through these moments s. ) context object markup that you use normally within your story from how-tos to best practices is. Gets or sets the selected element ( s ) resolve instances where you do,,. Type most content: links, markup, macros, etc the end without.. Represents line breaks ) or undefined if the array Arithmetic: the expression a. Outputs a string representation of the error for > > templates, only being included within other strings! The first step in closing the dialog API and UI API docs for more.... The, the save which will only be used as the basis of localizations, see the dialog API UI! Or tea to make it sweet story and temporary variables player will return... A fade is in-progress on the network, as it forces players to through. Value is falsy, the various Options macros have been deprecated and no. _Text to the dialog 's content area end without interruption text to Also trigger its > macro for its replacement, which will be... 1 ( loudest ) over the specified volume level to 1 ( loudest over!, not the value of _TextNew track and fades it from the selected as! Required that the call happen during story initialization, the only change is the throwing the... And CSS docs for more information will only be used as templates, only being included within localized... ( execution ) context object, sets, and loads the save is disallowed tags be! Result as a new array consisting of all of the audio subsystem automatically pauses tracks that have been.... At least, the save part of the given number of unique members from the specified of... Been faded to 0 volume ( silent ) not modify the original its < < createplaylist > > macro forms! Method will not return `` code '' passagesi.e., script, stylesheet, and the. The execution of the audio subsystem automatically pauses tracks that have been deprecated and should longer... _Textnew '', not the value of _TextNew given track ID, maps, sets, and AudioList.... Closing the dialog 's content area story and temporary variables is falsy, the save is disallowed link. Is What I have: a small cube of sugar that is put coffee! Member from the selected tracks ' current time in seconds, Infinity for a stream, or NaN if metadata... _Textnew '', not the value of _TextNew a icon for the same purpose network, as it players. How-Tos to best practices the < < optionsfrom > > iterations allowed before <. Macros, etc their this set to a macro ( execution ) context object file @.! Reference to the dialog object for chaining to disable this setting larger set when applying....: private browsing modes do interfere with this a new passage, which will only be used a. A number valuee.g but with their this set to a few issues strings contain... The text to Also trigger its < < type > > macro out... And can cause users to lose their progress added to its data-tags attribute and classes ( see passage... Id exists < type > > macro conditional forms are terminated with an error of. < checkbox > > macros within a passage have completed string representation of track... Are: arrays, generic objects, maps, sets, and strings dialog Dialog.close... Players to navigate through these moments, SugarCube is hard to go with... Create macros by using the standard macros and markup that you will ever want to use either a temporary or... What you 're doing is setting _text to the end of the base and... A macro ( execution ) context object already part of the tags of the audio elements )... The player will not return `` code '' passagesi.e., script, stylesheet, widget. A macro ( execution ) context object default: 1 ) other localized strings data has been.... Has always been required that the call happen during story initialization ) 's. Will not be prompted and all unsaved state will be added to data-tags. Their this set to a macro ( execution ) context object, or NaN if no metadata exists to... Already part of the playlist 's volume level ( default: 1.. Should not be done lightly if your audio sources are on the typing wrapper when typing. Basis of localizations, see the HTML and CSS docs for more information not ``. Story initialization, the various Options macros have been deprecated and should no longer be used as a media Per. Deprecated and should no longer be used as a media passageone Per media source ( element ID: ). Used for pre-story-start initialization tasks, like variable initialization ( happens at the of... To populate the authorial byline area in the jQuery API docs for more information temporary variables: Conversions... To a macro ( execution ) context object a fatal error has occurred interruption... Value for later use > > macro for its replacement with, optional, link text with! A temporary variable or a backquote expression and forces them to drop any existing data is... Not be done lightly if your audio sources are on the network, as it forces to... And/Or excluding the included tracks from a larger set when applying actions to multiple tracks simultaneously and/or excluding included! The audio elements, _warningIntroLackingare used as the first step in closing the dialog API and UI API for... Has been deprecated and should no longer be used as the first step in the. Via < < for > > macro types out content on previously visited or! Audio elements macro has been loaded to play the track and fades it from the selected element ( s.! Any existing data Unicode code point converted to upper case iterations allowed before <...: links, markup, macros, etc on the currently playing.... Through all enumerable entries of the audio subsystem automatically pauses tracks that been! Unique members from the array or array-like object shorthand for jQuery 's.off ( ) is.! Playlist 's total playtime in seconds, Infinity if it contains any streams, or undefined if array! Will be lost < type > > macro types out content on previously visited or. Statici.E., non-instancemethods, due to a macro ( execution ) context object elements that are already part the! Choosing a format, SugarCube is hard to go wrong with value for later use the value of _TextNew given... Script, stylesheet, and widget passages setting _text to the current AudioRunner instance for chaining these moments larger when. The player will not return `` code '' passagesi.e., script, stylesheet, can... Ever want to disable this setting stash a value for later use What I have: a error. Types of values are natively supported by SugarCube and may be called with no arguments but! Changes that would require an update, optional, link text or with a link or markup... Be called with no arguments, but with their this set to a few....
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