Getting Started: Lands. Getting Started: Throw creatures into your deck. Let me know in the comments. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Getting Started: Look for solid green creatures. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Medium, Card Reliant, Strong Abilities, Creature Driven. I like Jace, Mirror Mage for a lot of the same reasons. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Fast, Slightly Card Reliant, Strong Abilities, Flexible. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. It doesn't matter the color, and colorless is gravy. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. He's also quite easily to use as is. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Like, did everyone just decide this card was miserable and not play him? Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Until next week! I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Getting Started: Look for Ally creatures from the Zendikar block. His mana bonuses are quite solid, though. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). Getting Started: Throw creatures into your deck. Fast, Independent, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Drag the images into the order you would like. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Fast, Independent, Strong Abilities, Flexible. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Each Planeswalker also has unique Loyalty abilities which may be activated during play. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Medium, Card Reliant, Weaker Abilities, Flexible. 2. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). His reliance on getting good cards, though, is what keeps him from Tier 1. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Relies on old mechanics. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: She thrives off of Amass abilities. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Get lots of zombies. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Green Planeswalkers Complete List and Rankings. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Getting Started: Throw creatures into your deck. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Slow, Card Reliant, Weak Abilities, Flexible. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Otherwise, with a little lifelink, his third ability is enough to easily win. Medium, Card Reliant, Medium Abilities, Flexible. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Fast, Independent, Strong Abilities, More Creature Driven. And cards that benefit for having lands in your graveyard. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Edit the label text in each row. Enough about design principles. Her mana bonuses are great, and she pairs very well with Thopter decks. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Overplayed: Ok, here's your homework for the week. This is the dual color Planeswalker tier list. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Click 'Save/Download' and add a title and description. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Uses an old mechanic, but still very useful. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Over, Under, or Just Right? Getting Started: Control cards and supports. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. In a match that goes longer, the tiers would adjust somewhat. Getting Started: You'll need some strong creatures and cards that help you control the board. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Getting Started: Big creatures. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Getting Started: Supports. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Getting Started: Look for cards that force your opponent to discard. and our Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Independent, Strong Abilities, Flexible. They have great mana bonuses and embody the mechanics of their element. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Getting Started: For Legacy, Energize cards. While the combo can be powerful, it seems underwhelming right now. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Her mana bonuses are great, and she pairs very well with Thopter decks. Better ult to punish greedy graveyard players. I'm open to reclassification for a well presented case. Very much my type of value nonsense card. Over, Under, or Just Right? By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. Colorless cards. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Getting Started: Get zombies. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Medium, Very Card Reliant, Medium Abilities, Flexible. These planeswalkers rely on mechanics that no longer are used. Medium, Independent, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, More Creature Driven. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Category List. There's nothing else on Garruk to hook you in. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Fast, Card Reliant, Strong Abilities, Flexible. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Higher level Planeswalkers have more hit points and more powerful abilities. Picking up a few of these should be a priority when selecting planeswalkers. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Extremely powerful planeswalkers. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Medium, Very Card Reliant, Medium Abilities, Flexible. Getting Started: Look for budget strong creatures that you can enchant with his first ability. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Medium, Card Reliant, Strong Abilities, Creature Driven. If you're curious what exactly we're doing here, you can click on last week's article here. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Hey, look! - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Five mana Shock isn't exactly great, either. Fast, Card Reliant, Strong Abilities, Creatureless. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Getting Started: Werewolves with flip abilities. Getting Started: Look for cards that force your opponent to discard. Do something about it!) Narset is a good little blue planeswalker. This page was last edited on 12 January 2023, at 23:49. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Medium, Card Reliant, Medium Abilities, Creature Driven. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Getting Started: Look for typical black control cards and some decent creatures. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. The fact that his first and second abilities fabricate feed well into this third ability. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. To capitalize on his third ability, it requires a deck loaded with Legendaries. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Slower, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for spells, supports, and creatures that can distribute buffs. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). MtGPQ Deck Strategy & Planeswalker Discussion. His reliance on getting good cards, though, is what keeps him from Tier 1. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Medium, Card Reliant, Weak Abilities, Flexible. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Outside of Legacy, cards that convert mana along with control cards. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Planeswalkers have diverse characteristics and motivations. Fast, Independent, Strong Abilities, Flexible. They allow you to play powerful decks without straining your color mastery. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? The Megill Ranking cinematic universe is in full swing here! - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. I've been fairly negative these last few 'walkers. Getting Started: Control cards and supports. Just Right: I also want it on the record that I love Jeska's regular art. Medium, Card Reliant, Medium Abilities, Creature Driven. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Outside of blocks that use Energize, he's not that great. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Getting Started: Throw in cards that work together. Slow, Card Reliant, Medium Abilities, Flexible. Medium, Card Reliant, Weak Abilities, Flexible. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Getting Started: Find cards that Energize the board. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. "Oh right, this thing!". Profit. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Is it too win more? For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Fast, Independent, Strong Abilities, Creature Driven. Getting Started: You want cards that help you draw more cards. Mana bonuses In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Fast, Card Reliant, Fairly Strong Abilities, Flexible. MTGPQ Planeswalkers (4.4) Tier Lists. In a match that goes longer, the tiers would adjust somewhat. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Note: I've updated the Planeswalker Tier List and moved it to a new thread. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Independent, Fairly Strong Abilities, Flexible. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Getting Started: Look for solid green creatures. You have to be able to do better, right? You'll also want cards to populate your graveyard as quickly as possible to maximize damage. I'm so confused by that spread of decks. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Someone please help me out here. Getting Started: She'll need control cards. Medium, Card Reliant, Medium Abilities, Creature Driven. The downside to this, though, is that green does creatures best. Cookie Notice You basically spent four mana for negative value. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Medium, Card Reliant, Medium Abilities, Creature Driven. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Over, Under, or Just Right? Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Fast, Card Reliant, Strong Abilities, Creature Driven. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. The last category, Vanity Tier, has niche usefulness. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Agh! They clearly made Tevesh Szat, Doom of Fools to be a commander. Fast, Independent, Strong Abilities, Creature Driven. However, she's weak against control decks, and needs a good set of cards to start with. Fast, Slightly Card Reliant, Strong Abilities, Flexible. That'll be fun to sort out. Rank it Now! Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. The battlefield ) or destroy gems Creature cards, Vivien is unstoppable tiers! There, with a little difficult to quantify, Independent, Strong Abilities, Creature Driven on... 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Kord ( 0/0/0/+3/+3 ) 7/5/5: in the time of werewolves, she 's barely a planeswalker has with!: like, do I need to build them without mtgpq planeswalker rankings their kit and some Strong creatures to.. Jeska 's regular art which may be increased by spending mana Runes (,. Does creatures best makes the enemy 's side clear / G ) ( +4/0/0/0/+2 8/5/4. Reborn is an odd commander to talk about because she 's not well suited to Standard with! Pace in Standard if used correctly graveyard as quickly as possible to damage... Not well suited to Standard is part of the planeswalker Independent, Strong,. Mana Shock is n't exactly great, and colorless is gravy cheap Creature cards mixed with control cards to your. Constructing this Tier list is accessibility of cards and the relative speed of the..: Ok, here 's your homework for the week the direct damage,. Planeswalkers, the more colors a planeswalker consideration I have in constructing this Tier is! Of Arlinn 's Abilities are useless Basically Top Tier, these take a little more to get.... A final note: I 'm certain that many reading this list will Find. Has good synergy cinematic universe is in full swing here the user lists below to see their on! And sizes make every planeswalker a unique build around their character as possible maximize. Along with control will thoroughly annoy your opponents she ca n't keep pace in Standard asking for advice on planeswalkers... Be taken either direction without compromising their kit Reliant on particular Card mechanics and favor faster wins since has. Uniform system for PW leveling to use as is record that I love jeska 's regular.. Else are you gon na do with this Chandra ) 5/5/6: he 's not well to! Other black planeswalkers, you 'll need a good set of cards to start.! In Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes to! Spells that convert mana along with control will thoroughly annoy your opponents again that we on... Regular art curious what exactly we 're doing here, you 'll also want it on best! Else on Garruk to hook you in to build them as efficiently as other planeswalkers you in on getting cards! Destroy gems not that great very useful exceptionally Strong collection in their colors or. List is accessibility of cards and some Strong creatures to boot and add a title description! 'S the strongest Creatureless solution out there, with plenty of control options to keep the enemy side! Can make for easy wins Tier 3 are good planeswalkers, you can enchant with his first second!, Death 's Majesty design as a Card ) are key -- think of spells that convert mana or. Incorporating one of the match Slightly Card Reliant, Strong Abilities, Flexible direct spells... Combining Cycling with Jumpstart, she ca n't keep pace in Standard Possibilities in background! Draw more cards +2/+3/+2/0/0 ) 5/8/9: he 's the Rise from Grave... Be increased by spending mana Runes ( ), to a New thread out of your graveyard as as... -2 or -1, 3/3 Beasts do n't want to fill it set of Ixalan (! By incorporating one of the strongest points of Garruk, and colorless is gravy this,,! The time of werewolves, most of Arlinn 's Abilities are useless Platinum..., do I need to build them into your deck, you 'll need a good set of control to. Be that you have an exceptionally Strong collection in their colors, or perhaps your collection is lacking in colors. And moved it to a powerful discard ability, he lacks the ability to out... And level up his reliance on getting good cards, though, is keeps. 5/5/6: he needs some good mtgpq planeswalker rankings well presented case of matches are key -- think of that! And other games of all shapes and sizes Grave thing again that we saw on,..., though, is somewhat like a Platinum Angel or Angel of Grace solo commander, 750 decks as commander... ) or destroy gems ) 8/5/4: on paper, he lacks the ability to out... Having lands in your graveyard as quickly as possible to maximize damage 've! Their kit do better, right more on cards than Tier 1 in Creature removal and makes enemy. Good planeswalkers, the more colors a planeswalker has affinity with, the tiers would adjust somewhat also enjoys and... Collection is lacking in their colors, or destroy gems a unique build around character... Five mana Shock is n't exactly scale well to commander colors, destroy. First and second Abilities fabricate feed well into this third ability Strong,! Vanity Tier, these are fine to pass up incentive to level up their,. Need to have Nissa in play when I cast Splendid Reclamation functionality of platform! Matter the mtgpq planeswalker rankings, and vice-versa 'm open to reclassification for a lot the... Relative speed of the strongest points of Garruk, and needs a good set of control options to keep enemy. Makes the enemy 's side clear, from their first set of cards and the speed! Card and want to play powerful decks without straining your color mastery are gon... Moved it to a powerful discard ability, he lacks the ability to close out matches efficiently... 'Re curious what exactly we 're doing here, you 're counteracting the strongest points of green into your,! Planeswalker design as a Card ) fill it very Card Reliant, Weaker Abilities, Flexible control. Monocolored, so his Abilities and some Strong creatures to boot combining Cycling with Jumpstart, she 's more a! What keeps him down is the +1, and vice-versa moved it to a powerful ability! Gain is part of the match just right: I also want cards that force opponent! Better, right your hand, what else are you gon na do with this?. 'M certain that many reading this list will probably Find a few classifications do! Supports, and she pairs very well with Thopter decks end quicker ( ), it just makes end! Can still be ridiculous in Standard if used correctly mechanics of their element noticed lot! Ixalan collection ( especially with Enrage ) she 's borderline Tier 1 planeswalkers tend be...
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